I first wanted to message @SYRSA directly but it seems that is not allowed on these forums, so this question is directed to @SYRSA but also anyone else who can provide a helpful answer. I'm trying to create some sounds for my own project that I'm working on, and would like some tips on how to get similar sounds to the Agrian and Abberant warnings/threats, do you use any specific programs that'd help? Do you start from scratch or use internet sources sounds as a base?
That doesn't answer my question in the slightest though, that just gives me access to the code (how do you use a .NET decompiler to access the unity resources files? There's various methods to do that but it sure as hell isn't that) not how they were made.
If you get any meaningful replies, I would also like to know. Or Disunity. Of course, if you used those resources for anything other than listening to, that would be stealing them.
Exactly. I actually unpacked to listen to them a few times directly to see if I could figure it out but the only thing I've succeeded in doing is upping the bass using a piano key tone, adding a slight echo to the end of it to make it sound like it came from something large. Still doesn't sound close.
I made a few effects using FL Studio and audacity, and they sound somewhat similar to the helirotor, but they're way lower pitch, and don't sound quite the same. (They're not meant to sound the same though, they're for a completely different ship that I created... So partial success then?). I have found though that decent results can be acquired through experimentation; so find a tool you like (or think will work), and play around with it. I would advise audacity as a good free audio editing software. It has tons of effects and generators that you can use to do cool things with. (FL Studio is a 'digital audio workstation', which is basically software that you use to create music. It isn't cheap though, and it's intended to make music, not sound effects.)
Ah I never thought to use FL Studio for some reason, it's significantly cheaper than other software has been for me in the past (Cinema4D, for example set me back 3 grand) so price isn't a concern there and I'm gonna need to make some music in future anyway so it'd be a good investment regardless. I've been using Audacity till now anyway so good to know I'm at least on the right track from the sounds of it.