In Maedracan; The Cave access tube can no longer be accessed. Walking up to the tube will give you the option to enter, however pressing "E" to enter won't do anything. In Kabrius; I don't know if this was intentional, but the top of the asteroid can no longer be accessed. (Not sure if this one is a bug) As always, the black battle cruiser thing will always go back to its original spot, I have no Idea why this is, hopefully someone can confirm whether or not this is a bug, perhaps it is simply meant to be an object.
One more (in Kabrius); The space fighter's dozer doesn't actually do any dozing, but it does push the camera back when aimed toward the camera.
It certainly does something for me -- kills all sound until you restart the game. So I'm guessing it's an incomplete/broken level load. Might be useful to check the log file, I'll do that next time.
OK. So I tested what happens and: Lots of lines of this (probably unrelated): Code: NullReferenceException: Object reference not set to an instance of an object at PresenceFollow.FixedUpdate () [0x00000] in <filename unknown>:0 Followed by this: Code: UnloadTime: 4.580122 ms Unloading 9 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 14142. Total: 9.672163 ms (FindLiveObjects: 1.275027 ms CreateObjectMapping: 0.422442 ms MarkObjects: 3.846349 ms DeleteObjects: 3.434908 ms) Texture File (Resources/Items/empty/texture) is missing! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Prefab File (Resources/Items/empty/prefab) is missing! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Prefab File (Resources/Items/empty/drop) is missing! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Texture File (Resources/Items/Ammunition_50mm/texture) is missing! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Prefab File (Resources/Items/Ammunition_50mm/prefab) is missing! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Prefab File (Resources/Items/Ammunition_50mm/drop) is missing! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) InventoryManager Initialized! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_collider () at AberrantAI+$OnTriggerEnter$674+$.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Coroutine couldn't be started because the the game object 'AkbarEzymusChassis' is inactive! (Filename: Line: 849) Can not play a disabled audio source (Filename: Line: 377) Coroutine couldn't be started because the the game object 'Akbarman1' is inactive! (Filename: Line: 849) Coroutine couldn't be started because the the game object 'Akbarman2' is inactive! (Filename: Line: 849) Coroutine couldn't be started because the the game object 'Akbarman3' is inactive! (Filename: Line: 849) Coroutine couldn't be started because the the game object 'AkbarEzymusChassis' is inactive! (Filename: Line: 849) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_collider () at MevNavDestroyerAI+$OnTriggerEnter$1139+$.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at AberroidSensorScript.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at AberroidSensorScript.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <filename unknown>:0 (Filename: Line: -1) PhysicsSDK: NpScene::setGravity: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! (Filename: ..\..\Physics\src\NpScene.cpp Line: 781) PhysicsSDK: NpScene::setGravity: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! (Filename: ..\..\Physics\src\NpScene.cpp Line: 781) Coroutine couldn't be started because the the game object 'AkbarEzymusChassis' is inactive! (Filename: Line: 849) Coroutine couldn't be started because the the game object 'AkbarEzymusChassis' is inactive! (Filename: Line: 849) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_tag () at AberrantMarauderAI+$OnTriggerEnter$748+$.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_tag () at AberrantMarauderAI+$OnTriggerEnter$748+$.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 at Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.Object[] args, System.String cacheKeyName, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 at Boo.Lang.Runtime.RuntimeServices.SetProperty (System.Object target, System.String name, System.Object value) [0x00000] in <filename unknown>:0 at AberrantMarauderAI.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at NewSceneEntrance+$SwitchScene$1227+$.MoveNext () [0x00000] in <filename unknown>:0 UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) NewSceneEntrance:Update() (Filename: Line: -1)