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Discussion in 'Zerahypt Media (Screenshots/Video Captures)' started by Magiichan, May 30, 2016.
Me messing around in Unity 5
that looks nice. really nice
Nope. No amount of demand will make me convert Zerahypt to Unity 5. As time goes on, I will make more and more prefabs, vehicles and gameobjects of which are going to break the moment I convert. Especially the settings of the joints that keep these gameobjects together.
Unless someone at Unity prevents the joints especially from breaking. But I do feel like at some point it won't be a problem as my community gets larger, more people are willing to help, and Zerahypt may be converted without me having to MANUALLY GO INTO EVERY 100+ GAMEOBJECTS AND CHANGE EVERY SINGLE JOINT AND PLAYTEST FOR DAYS AND DAYS TO TWEAK THEM RIGHT BACK TO HOW THEY WERE BEFORE.
Are joints the only thing that break?
I told you before in another thread. The custom shaders break aswell.
I know how you feel. I still use unity 4 because unity 5 just hates me, and joints are a friggin bitch... (I would have to rerig and reanimate all of my 100+ NPCs and the player character would take a decade to fix... WHY can't the Unity staff be better at this updating thing???) Personally, I think Unity 4 is besy, for compatibility and stability reasons, and due to the fact that updating is a pointless waste of time and effort (why fix it if it isn't broken?).
Also, @Magiichan, how did you do that? (PM me please. I want to know how to fix the lights on non-global gameObjects...)