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Can i get a file that contains all the stuff i need to load a 3d model to play as?

Discussion in 'Modding Suggestions' started by Drope, Oct 16, 2015.

  1. Drope

    Drope New Member

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    I'm having trouble downloading the separate files.
     
  2. dtb1987

    dtb1987 Aon chomhalta ar eolas go maith

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  3. Drope

    Drope New Member

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  4. dtb1987

    dtb1987 Aon chomhalta ar eolas go maith

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    your going to need to mod the game, it's going to require a working knowledge of coding and how unity works. you should follow the link i posted and check out what
    Magiichan said because I'm pretty sure that is going to be your best chance of achieving your goal
     
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  5. Skeleton

    Skeleton Veteran Member

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    Magii is your best bet. ask him for anything you need.
     
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  6. BluetoothBoy

    BluetoothBoy Well-Known Member

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    At the moment, this is a very complicated thing you're wanting to do. Currently, the only "short and sweet" way of importing a new model is by loading it by reading the verts of a .obj file and rebuilding it from scratch (which Magiichan has a tutorial on). Unfortunately, this excludes:
    • Advanced texture mapping
    • Bone structure
    • Animations
    • Scripts
    • Colliders
    • Etc, etc...
    In other words, literally everything needs to be created from scratch at the moment, in-game. Until a dedicated method for importing is created (which I can fairly well guess is not going to happen), this will likely be the limitations of this system.

    Unless Syrsa upgrades to Unity 5. In which case we could use Unity packages, and that's a whole different matter.
     
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  7. TimberWolf224

    TimberWolf224 Veteran Member

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    Ah, but there are ways to edit the game's files. I know the secrets, but I'm not telling. And as a matter of fact, I have been messing around with a lot of that stuff for no reason in particular*... Truth be told, the secret ways aren't simple, and you have to be really dedicated to do them. I kinda hope he doesn't update, because I just got unity 4.(whatever) to work, and I don't want to have to go through that again...

    *Read: I am making one insane heck of a mod....