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Framerate issues on Maedracan Desert

Discussion in 'Bug Reports' started by Bigred2989, Dec 4, 2015.

  1. Bigred2989

    Bigred2989 New Member

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    Since the latest update I've had massive framerate issues on the Maedracan map. I haven't measured it but it seems to be in the single digit area. Changing the graphics quality does nothing. Other maps I have visited are fine.
     
  2. Magiichan

    Magiichan Administrator

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    Can you post Zerahypt_Data/output_log.txt in here?
    Maybe it's a script related issue.
     
  3. SYRSA

    SYRSA Administrator

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    I'm curious about this aswell. The only reason I assume is me adding that new MevNav. But the amount of NPCs spawning there is the same. So I have no idea.
     
  4. Bigred2989

    Bigred2989 New Member

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    I'm also unable to select another location to visit after returning to the hub from anywhere. I have to reset the game.


    Initialize engine version: 4.6.9f1 (44099fd26189)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 9.0c [nvd3dum.dll 10.18.13.5900]
    Renderer: NVIDIA GeForce GTX 670M
    Vendor: NVIDIA
    VRAM: 3020 MB (via DXGI)
    Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    - Completed reload, in 0.270 seconds
    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    <RI> Initializing input.

    <RI> Input initialized.

    Platform assembly: C:\Users\Danny\Desktop\Zerahypt\Zerahypt_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Users\Danny\Desktop\Zerahypt\Zerahypt_Data\Managed\UnityScript.dll (this message is harmless)
    Platform assembly: C:\Users\Danny\Desktop\Zerahypt\Zerahypt_Data\Managed\System.Xml.dll (this message is harmless)
    Platform assembly: C:\Users\Danny\Desktop\Zerahypt\Zerahypt_Data\Managed\Boo.Lang.dll (this message is harmless)
    Platform assembly: C:\Users\Danny\Desktop\Zerahypt\Zerahypt_Data\Managed\Boo.Lang.Compiler.dll (this message is harmless)
    Platform assembly: C:\Users\Danny\Desktop\Zerahypt\Zerahypt_Data\Managed\UnityScript.Lang.dll (this message is harmless)
    Platform assembly: C:\Users\Danny\Desktop\Zerahypt\Zerahypt_Data\Managed\System.dll (this message is harmless)
    InventoryManager Initialized!

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    NullReferenceException: Object reference not set to an instance of an object
    at MapInfoDisplayer.Tick () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object
    at MapInfoDisplayer.Tick () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object
    at MapInfoDisplayer.Tick () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object
    at MapInfoDisplayer.Tick () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object
    at MapInfoDisplayer.Tick () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object
    at MapInfoDisplayer.Tick () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object
    at MapInfoDisplayer.Tick () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    UnloadTime: 32.484268 ms
    Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

    Unloading 175 unused Assets to reduce memory usage. Loaded Objects now: 17127.
    Total: 14.746186 ms (FindLiveObjects: 1.523390 ms CreateObjectMapping: 0.680929 ms MarkObjects: 7.350559 ms DeleteObjects: 3.851759 ms)

    InventoryManager Initialized!

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    UnloadTime: 99.512550 ms
    Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

    Unloading 6772 unused Assets to reduce memory usage. Loaded Objects now: 2606.
    Total: 123.148308 ms (FindLiveObjects: 0.717519 ms CreateObjectMapping: 0.512258 ms MarkObjects: 1.173108 ms DeleteObjects: 119.634781 ms)

    InventoryManager Initialized!

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)