Since the latest update I've had massive framerate issues on the Maedracan map. I haven't measured it but it seems to be in the single digit area. Changing the graphics quality does nothing. Other maps I have visited are fine.
I'm curious about this aswell. The only reason I assume is me adding that new MevNav. But the amount of NPCs spawning there is the same. So I have no idea.
I'm also unable to select another location to visit after returning to the hub from anywhere. I have to reset the game. Initialize engine version: 4.6.9f1 (44099fd26189) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 10.18.13.5900] Renderer: NVIDIA GeForce GTX 670M Vendor: NVIDIA VRAM: 3020 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\USER\Desktop\Zerahypt\Zerahypt_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.270 seconds desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 <RI> Initializing input. <RI> Input initialized. Platform assembly: C:\Users\Danny\Desktop\Zerahypt\Zerahypt_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\Danny\Desktop\Zerahypt\Zerahypt_Data\Managed\UnityScript.dll (this message is harmless) Platform assembly: C:\Users\Danny\Desktop\Zerahypt\Zerahypt_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Users\Danny\Desktop\Zerahypt\Zerahypt_Data\Managed\Boo.Lang.dll (this message is harmless) Platform assembly: C:\Users\Danny\Desktop\Zerahypt\Zerahypt_Data\Managed\Boo.Lang.Compiler.dll (this message is harmless) Platform assembly: C:\Users\Danny\Desktop\Zerahypt\Zerahypt_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\Users\Danny\Desktop\Zerahypt\Zerahypt_Data\Managed\System.dll (this message is harmless) InventoryManager Initialized! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at MapInfoDisplayer.Tick () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MapInfoDisplayer.Tick () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MapInfoDisplayer.Tick () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MapInfoDisplayer.Tick () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MapInfoDisplayer.Tick () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MapInfoDisplayer.Tick () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MapInfoDisplayer.Tick () [0x00000] in <filename unknown>:0 (Filename: Line: -1) UnloadTime: 32.484268 ms Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 175 unused Assets to reduce memory usage. Loaded Objects now: 17127. Total: 14.746186 ms (FindLiveObjects: 1.523390 ms CreateObjectMapping: 0.680929 ms MarkObjects: 7.350559 ms DeleteObjects: 3.851759 ms) InventoryManager Initialized! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 99.512550 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 6772 unused Assets to reduce memory usage. Loaded Objects now: 2606. Total: 123.148308 ms (FindLiveObjects: 0.717519 ms CreateObjectMapping: 0.512258 ms MarkObjects: 1.173108 ms DeleteObjects: 119.634781 ms) InventoryManager Initialized! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)