So this is Zerahypt's first mod release (as far as I know). Basically, it's useful for anyone looking to develop mods of their own. 6/6/15: Updated to version 1.1. See below for details. 6/7/15: Updated to version 1.2. See below for details. 11/30/15: Updated to version 1.3. See below for details. 12/19/15: Updated to version 1.4. See below for details. Installation: 1) If you do not already have this file, download it (right click, "Save As"): http://zerahypt.net/Modding/Required Assemblies/Initializer.ini. Place it %AppData%\Zerahypt. To get to this folder, go to Start > Run, and type in %AppData%, and hit Run. 2) Unzip the zip folder and copy the files to your Zerahypt application folder's mod subfolder (PATHTOZERAHYPT\Zerahypt_Data\Mods). If you don't have a Mods folder, create one. Usage: Use the "~" (tilde) key to open/close the console window. Note that mouse capturing is not perfect at the moment. Commands: echo(<text>); - Repeats any text you enter in. Currently doesn't support variables or anything - it's just for fun. :P getAllObjects(); - Lists all objects in the scene. getCoordinates(<GameObject); - UPDATED [v.1.1]: Shows the coordinates of named object. If no object is named, it gets Pirizuka's location. getComponents(<GameObject>); - Lists all components attached to the named object. getChildren(<GameObject>); - Lists all the child objects of the named object. delete(<GameObject>); - Deletes the named object. NEW [v.1.1]: Does not allow for deletion of mod or player. clear(); - Clears the console of all text. New features in v.1.1: FPS now shows next to the Unity version. New commands in v.1.1: spawnObject(<GameObject>, <Distance>); - UPDATED [v.1.2]: Creates a duplicate of the specified GameObject and places it a specified distance from Pirizuka. Does not allow spawning of another Pirizuka or console instance, as this will break the game. setWaypoint(<Name>); - Sets a waypoint at your current location. Works on a per-level basis (which means you can have two waypoints of the same name, provided they are on different levels). deleteWaypoint(<Name>); - Deletes a previously made waypoint. gotoWaypoint(<Name>); - Teleports Pirizuka to the specified waypoint. Camera will follow once the console is closed. New features in v.1.2: You can now use the up/down arrow keys to scroll through previously entered commands! Fix in v.1.3: Now works with latest version of the game. Fix in v.1.4: You should now be able to spawn things with spaces in the name! Format is still spawnObject(<GameObject>, <Distance>); I plan on adding more useful commands in the future. Suggest any you might find useful. Also, please report any bugs in this topic.