Repair Vehicle function: Pretty self explanatory, itd be nice to be able to repair a damaged vehicle, specifically after they are considered "destroyed" and cant be controlled anymore. Id prefer a specific button that can be used on foot to fully repair any controllable vehicle, along with a function to repair a vehicle while you are in it and its destroyed. Id like it to be timed too so its not an instant action, hold a certain button to repair a vehicle on foot and within a vehicle. I think it should take longer to repair from within a vehicle rather than on foot. -On foot- Faster repair time at the risk of being vulnerable to threats -In vehicle- Much slower repair time but you are safe from most outside threats (i suggest a cooldown on repairs within the same vehicle so you cant just sit in something while youre being molested by mevnav or akbars and spam the repair every time you get destroyed and be technically invincible) Ceptopod suggestion(s): I love the new look of the ceptopod, although i liked the look of the old pods wings better then the black ones. I dont mind sacrificing invulnerability for control over weapons; but i think that on behalf of my previous suggestion, the ceptopod should still be "Invincible" in its own way. Considering its our primary form of transportation it seems way too weak, i think it should be alot more resistant to impacts, specifically impacts into terrain and solid objects; i personally think its perfectly fine against enemy fire but it is too weak if you hit something. If a form of repairing vehicles isnt implemented, i think that the Ceptopod should atleast be able to self-repair after a short time and be fully functional. I also feel that the Ceptopods AI is more retarded now, its probably just buggy in some way but in general it feels more retarded; often ill call my Ceptopod to come over so i can get around, and if its from really far away it tends to run me over when it actually gets to me and it kills me, it wont even stop; and half the time because of how weak the pod is to terrain impact it tends to ram into things at full speed and destroy itself, if it were to have any sort of invincibility again i think it should be invulnerable when its being AI controlled because it seems too stupid to function on its own now. I also think the Ceptopod should have a slight speed increase, or a boost function that pushes it to 200-230 Km/h. -PS. would it be possible for you to add an option to use Mi/h instead of Km/h for people who prefer non-metric over metric measurements? If you could, would you put it in the same menu as the Mouse Sensitivity options?